![]() Heavy Hover Tank: A mix between the range of a Percival and the rapid fire of Othuums, this t3 tank actually has two weapons with totally different charachteristics. It is also equipped with a radar that has the boost ability. Mobile Flak: Not much to say here, this unit is roughly the same as all other factions.įield Engineer: The nomads equivalent of the UEF sparky, although this engineer comes in with a low power tmd system rather than any offensive weapons. This unit also has better AOE, though it has a fair bit less dps. Mobile Missile Launcher: It is unlike other factions mmls: it has the interesting ability to both go underwater, and fire from underwater (though at a shorter range). It has a long range for a t2 unit, and is the sturdiest t2 unit (and most expensive), which ensure it's usefulness also at the t3 stage, although the stun duration against t3 units is much shorter. Furthermore the EMP weapon has a small AOE damage, so try using it against bunches of t1. While having a low damage against enemy units, it has a much higher dps when firing on shields, so is a nomad counter to t2 mobile shields when they don't have any of their own. It also increases accuracy of Nomads artilleries units (and MML) when they are nearby enemy targets.ĮMP Tank: The EMP tank is exactly that, it stuns enemy units. It has a slightly longer range than both, but a rather slow speed. Its cost is also between these two units. It has more health than the pillar and less health than the rhino, and also more dps than the pillar, but less dps than the rhino. Heavy Tank: This is the nomads equivalent of a pillar or rhino, actually fitting in almost perfectly between those two units. Also in true nomads style, it has higher dps than other similarly priced t2 amphibious tanks at 70 dps, with less health as well. This still makes it an ideal unit for raiding in the t2 phase of the game. It moves as fast as t1 scouts on land, although suffers the same speed reduction as other nomad units on water. This is offset against the fact that the artillery weapon does less than half the amount of damage as a medusa (cybran arty), so don't expect small numbers of them to get through pd quickly.įast Assault Tank: This unit is the nomads version of an amphibious t2 tank, and it does what it says on the tin. This makes including nomad aa as part of your spam a more viable tactic, as they can also be used to destroy pd. Mobile AA: Though the nomads mobile aa costs around 20% more than other factions t1 aa, this buys you an extra 2 dps against air targets and a low damage artillery weapon as well. Add this to the fact that they have a slow movement speed, and incredibly poor accuracy when moving, unless deployed correctly they are one big waste of mass, as each one costs more than a tank. Also the Tank Destroyer has roughly similar health to auroras, so is very weak against bombers. This highly effective weapon however is well countered by labs (due to the massive overkill) and by artilleris which outrange them if they are not "anchored". At almost the same range as artillery, they are great at killing small rading groups and stopping an advancing or upgrading ACU. This makes it best suited for use in short conflicts, where their high initial damage can swing the battle in their favour. This is a one shot kill on all other t1 units (excluding tanks with vet). Tank Destroyer: The wildcard of nomads t1, this unit has higher dps than tanks although it is very frontloaded, with each shot doing 300 damages. Its range is the same as mantis/striker/thaam, and is almost as fast as Mantis on land, and as fast as auroras on water. It has 25 dps (middle beween tanks and Mantis) but a good damage value, and has just slightly lower health than Mantis. Medium Tank: The medium tank can also hover, though is again slower on water. ![]() Otherwise it is effectively the same, except it cannot fire from transports. Light Tank: The nomads version of a lab, its distinguishing feature is that it can hover, although like other nomad units it is slower on water. It has a fairly normal health for a scout too, though has the most powerful gun (a whole 3 dps!!!) of any scout (not inc sera) although it has pretty pathetic range. Scout: On the faster end of scouts, it is the same speed as the cybran scout. I won't cover everything in my initial post, but will be adding more units as I get more time.Įverything in italics needs clearing up for me, thats your job pipĪnd pip is allowed to add to this too btw since hes the one who actually knows what hes talking about. I would encourage everyone to contribute their opinion below on what I miss, because contrary to popular belief I am not all knowing, or even all powerful! This thread is going to be here with the aim of providing some information on all nomad units, and how each one compares to other factions equivalents.
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